Count Zivon Arkadij ap Varich
Concept
Player: Cam
Chronicle: Visitors from the Past
Status: PC
Storyteller: none
Household: Cember-Ark
Concept: Mobster
Kith: Sidhe
House: Varich
Secret Society: Golden Sickle
Court: Unseelie
Seeming: Grump
Political Impulse: Modernist
Seelie Legacy: Philanthropist
Unseelie Legacy: Knave
Apparent Age: 40
Real Age: 45
Chrysalis: 1998
Attributes
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4 (calculating), Appearance 3
Mental: Perception 3, Intelligent 3, Wits 4 (one step ahead)
Abilities
Talents: Alertness 2, Athletics 2, Brawl 3, Dodge 4 (find cover), Intimidation 2, Kenning 1, Leadership 2, Streetwise 3, Subterfuge 3, Temporal Sense 2
Skills: Dancing 1, Drive 2, Etiquette 2, Firearms 4 (assault rifles), Melee 3, Security 2, Stealth 1, Technology 1
Knowledges: Area Knowledge (new york city) 1, Gremayre 2, Investigation 1, Law 1, Linguistics (czech, russian, serbo-croat) 3, Medicine 1, Occult 1, Politics 1, Vice 3
Advantages
Arts: Sovereign 5, Wayfare 2
Realms: Actor 5, Fae 2, Prop 4, Scene 3
Backgrounds: Allies 3, Chimera 3, Contacts 4, Influence 1, Remembrance 1, Resources 5, Retinue 5
Glamour: 6
Banality: 5
Willpower: 8
Merits: Black Market Ties (4), Poker Face (2)
Flaws: Addiction: vicodin (2), Dark Secret: poisoned godfather and took his place (1), Short Fuse (2)
Miscellaneous Notes
Chimera: Broad Sword, Dagger, Large Shield, Spiked Plate Armor
Oaths: Oath of Fealty: Duke Yevgeniy Yermolai ap Varich
Bedlam: none today
Creativity: 6
Birthrights: Awe & Beauty; Noble Bearing
Frailties: Banality's Curse
House Boons: Clear Sight
House Flaws: Cold Heart; Relentless Winter
Musing Threshold: Foster Trust
Ravaging Threshold: Destroy Love
Combat
Style: none (streetfighting)
Special Maneuvers (Brawl): Choke Hold, Elbow Smash, Grab Punch, Head Butt, Heel Stamp, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Duck'n'Roll, Jump, Kippup, Shoulder Smash
Special Maneuvers (Melee): Disarm, Great Blow, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Grab Punch/Head Butt/Throw; Displacement/Sword Hand/Choke Hold
Combinations (armed): Disarm/Slash/Great Blow; Parry/Riposte/Thrust/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Archaic, Assault Rifles, Handguns, Heavy Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Broad Sword (Diff. 5, Dmg: Str+4, Conceal: T, Accur. +1, Init. -1, Chimerical), Dagger (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1, Chimerical), Armor Spikes (Diff. 6, Dmg: Str+1, Conceal: N, Init. +1, Chimerical), Suppressed CZ-G2000 (Diff. 6, Dmg: 7, Rate: 2, Clip: 6, Range: 30, Conceal: J, Init. +1, Ammo: reversed ogive), Micro-Uzi (Diff. 6, Dmg: 6, Rate: 15, Clip: 15, Range: 25, Conceal: J, Accur. +1, Init. +2, Ammo: spent uranium), AK-74 (Diff. 7, Dmg: 9, Rate: 20, Clip: 30, Range: 200, Conceal: N, Accur. +1, Ammo: spent uranium)
Armor: Kevlar Vest (+3 soak, -1 Dex), Plate Armor (+5 soak, -2 Dex, Chimerical), Large Shield (+2 difficulty to enemy attacks, Chimerical)
Experience Points:
Personality
What is this?
Career Class: Criminal
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Take over all New York Russian cartel families; 2) Network powerful allies among the fae through the Golden Sickle
Short Term Goals: 1) Strengthen control over Ark family; 2) Expand influence and wealth; 3) Develop Arts and faerie knowledge
Religion: Chrisitianity
Politics: Feodality
Sex: Heterosexual/Polygamous
Traits: Cruel, Heartless, Temperamental, Fierce, Deadly, Combative, Manipulative, Corrupting, Insightful, Compelling
Additional Notes: none