Lord Inger Hilmar Anleif ap Aesin


Concept

Player: Cam
Chronicle: Visitors from the Past
Status: PC
Storyteller: none
Household: Final Bridge
Concept: Winter Lord
Kith: Sidhe
House: Aesin
Court: Unseelie
Seeming: Grump
Political Impulse: Traditionalist
Seelie Legacy: Regent
Unseelie Legacy: Ringleader
Apparent Age: 30
Real Age: 42
Chrysalis: 1986


Attributes

Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 4 (magnetic), Manipulation 3, Appearance 4 (imposing)
Mental: Perception 3, Intelligence 4 (clear thinker), Wits 4 (sharp)


Abilities

Talents: Alertness 2, Athletics 1, Brawl 2, Dodge 2, Intimidation 3, Intuition 2, Kenning 4 (chimera), Leadership 3, Subterfuge 1, Temporal Sense 1
Skills: Animal Ken 1, Dancing 1, Drive 1, Etiquette 2, Firearms 2, Melee 4 (swords), Ride 2, Stealth 1, Survival 1
Knowledges: Academics 1, Cosmology 2, Enigmas 1, Gremayre 4 (fomorians), Investigation 1, Linguistics (finnish, norwegian, old norse, swedish) 4 (perfect accent), Medicine 1, Occult 2, Politics 2, Spirit Lore 1


Advantages

Arts: Chronos 2, Dreamcraft 2, Kryos 2, Primal 1, Soothsay 1, Sovereign 4
Realms: Actor 5, Fae 4, Nature 3, Prop 2, Scene 2
Backgrounds: Chimera 5, Chimerical Companion 3, Remembrance 4, Resources 5, Retinue 4, Title 3
Glamour: 7
Banality: 5
Willpower: 8
Merits: Iron Grip (1)
Flaws: Allergy: heavy pollution (2), Driving Goal: destroy the Fomorians (3), Enemy: Balor Baron/Shadow Courtier (2)


Miscellaneous Notes

Chimera: Amulet of Aesinore, Bastard Sword, Dagger, Handaxe, Large Shield, Sidhe Plate
Chimerical Companion: Uller (faerie horse)
Oaths: Oath of Fealty: Count Conley Davis ap Ailil
Bedlam: none today
Creativity: 0
Birthrights: Awe & Beauty; Noble Bearing
Frailties: Banality's Curse
House Boons: Hero's Yore; Spirit of the North
House Flaws: Lineage of the Gods
Musing Threshold: Create Calm
Ravaging Threshold: Mock Weakness


Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Haymaker, Head Butt, Heel Stamp, Throw
Special Maneuvers (Dodge): Grappling Defense, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Breakfall, Jump
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Flow Like Water, Great Blow, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Smash, Thrust
Combinations (unarmed): none
Combinations (armed): Disarm/Slash/Great Blow; Flow Like Water/Slash/Ripping Thrust; Parry/Riposte/Thrust/Ripping Thrust
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Archaic, Handguns, Rifles, Shotguns
Common Weapons: Bastard Sword (Diff. 5, Dmg: Str+5, Conceal: N, Accur. +1 Init. -1, Chimerical), Handaxe (Diff. 6, Dmg: Str+3, Conceal: J, Chimerical), Dagger (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1, Chimerical)
Armor: Sidhe Plate (+6 soak, -2 Dex; Chimerical), Large Shield (+2 difficulty to enemies' attacks; Chimerical)

Experience Points:


Personality
What is this?

Career Class: Dilettante
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Hunt down the secret Fomorians and destroy them all; 2) Restore family honor and establish a grand new freehold
Short Term Goals: 1) Search area for signs of the Shadow Court and Fomorians; 2) Master all Arts
Religion: Animism
Politics: Feodality
Sex: Heterosexual/Monogamous
Traits: Noble, Arrogant, Certain, Cold, Cool, Attentive, Learned, Thoughtful, Relentless, Aloof, Lordly, Brave, Driven
Additional Notes: none