Sir Clive Zander ap Eiluned
Concept
Player: Cam
Chronicle: Visitors from the Past
Status: PC
Storyteller: none
Household: none
Concept: Bodyguard
Kith: Sidhe
House: Eiluned
Secret Society: Red Branch Knights
Court: Seelie
Seeming: Grump
Political Impulse: Traditionalist
Seelie Legacy: Squire
Unseelie Legacy: Beast
Romantic Legacies: Protector/Spy
Apparent Age: 26
Real Age: 46
Chrysalis: 1983
Attributes
Physical: Strength 3, Dexterity 4 (coordinated), Stamina 4 (formidable)
Social: Charisma 3, Manipulation 2, Appearance 4 (look of the eagles)
Mental: Perception 3, Intelligence 3, Wits 4 (apt)
Abilities
Talents: Alertness 4 (vigilance), Athletics 3, Brawl 4 (knights), Dodge 4 (block), Empathy 1, Intimidation 2, Kenning 3, Leadership 1, Misdirection 1, Temporal Sense 2
Skills: Acting 1, Dancing 1, Drive 1, Etiquette 2, Firearms 1, Melee 5 (swords), Security 1, Stealth 1, Survival 1
Knowledges: Academics 1, Cosmology 1, Gremayre 3, Investigation 1, Medicine 1, Occult 2, Politics 1
Advantages
Arts: Chronos 3, Primal 3, Pyretics 2, Sovereign 4
Realms: Actor 5, Fae 4, Prop 4, Scene 2
Backgrounds: Chimera 5, Remembrance 3, Resources 1, Title 2
Glamour: 7
Banality: 5
Willpower: 8
Merits: Code of Honor: knightly virtues (1), Early Riser (1)
Flaws: Changeling’s Eyes (1), Driving Goal: defeat the Beltaine Blade (3), Sphere Inept: Naming (5)
Miscellaneous Notes
Chimera: Dagger, Long Sword, Sidhe Plate
Oaths: Oath of Guardianship: Lady Isolde Aodh ni Eiluned; Oath of Fealty: Baron Gabriel Mendia ap Fiona
Bedlam: none today
Creativity: 6
Birthrights: Awe & Beauty; Noble Bearing
Frailties: Banality's Curse
House Boons: Sorcerous Might
House Flaws: Treacherous Reputation; Wizard's Whim
Musing Threshold: Create Wonder
Ravaging Threshold: Exploit Dependence
Combat
Style: Commando (external/soft)
Special Maneuvers (Brawl): Grab Punch, Head Butt, Heel Stamp, Joint Lock, Lariat, Pin, Power Uppercut, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Duck'n'Roll, Jump, Kippup, Maritime Combat
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Fleche, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Smash, Thrust
Combinations (unarmed): Disarm/Head Butt/Power Uppercut; Grab Punch/Throw/Joint Lock
Combinations (armed): Disarm/Flow Like Water/Great Blow; Offensive Parry/Slash/Great Blow; Parry/Riposte/Thrust/Ripping Thrust; Jab/Thrust/Slash
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: none
Firearms Techniques: Archaic, Rifles
Common Weapons: Long Sword (Diff. 5, Dmg: Str+3, Conceal: T, Accur. +1, Init. +1, Chimerical), Dagger (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1, Chimerical)
Armor: Sidhe Plate (+6 soak, -2 Dex)
Experience Points:
Personality
What is this?
Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Avenge family and destroy the Beltaine Blade; 2) Guard ward (Isolde) for as long as needed
Short Term Goals: 1) Overcome House reputation and rise to highest rank of knighthood; 2) Hone knightly skills; 3) Expand horizons by developing more artistic pursuits
Religion: Christianity
Politics: Feodality
Sex: Heterosexual/Monogamous
Traits: Cautious, Polite, Gentlemanly, Watchful, Intense, Puissant, Fearless, Gallant, Deliberate
Additional Notes: none